Usage in Deno
import { Agent } from "node:http";
An Agent
is responsible for managing connection persistence
and reuse for HTTP clients. It maintains a queue of pending requests
for a given host and port, reusing a single socket connection for each
until the queue is empty, at which time the socket is either destroyed
or put into a pool where it is kept to be used again for requests to the
same host and port. Whether it is destroyed or pooled depends on thekeepAlive
option
.
Pooled connections have TCP Keep-Alive enabled for them, but servers may
still close idle connections, in which case they will be removed from the
pool and a new connection will be made when a new HTTP request is made for
that host and port. Servers may also refuse to allow multiple requests
over the same connection, in which case the connection will have to be
remade for every request and cannot be pooled. The Agent
will still make
the requests to that server, but each one will occur over a new connection.
When a connection is closed by the client or the server, it is removed
from the pool. Any unused sockets in the pool will be unrefed so as not
to keep the Node.js process running when there are no outstanding requests.
(see socket.unref()
).
It is good practice, to destroy()
an Agent
instance when it is no
longer in use, because unused sockets consume OS resources.
Sockets are removed from an agent when the socket emits either
a 'close'
event or an 'agentRemove'
event. When intending to keep one
HTTP request open for a long time without keeping it in the agent, something
like the following may be done:
http.get(options, (res) => { // Do stuff }).on('socket', (socket) => { socket.emit('agentRemove'); });
An agent may also be used for an individual request. By providing{agent: false}
as an option to the http.get()
or http.request()
functions, a one-time use Agent
with default options
will be used
for the client connection.
agent:false
:
http.get({ hostname: 'localhost', port: 80, path: '/', agent: false, // Create a new agent just for this one request }, (res) => { // Do stuff with response });
Agent(opts?: AgentOptions)
freeSockets: ReadOnlyDict<Socket[]>
An object which contains arrays of sockets currently awaiting use by
the agent when keepAlive
is enabled. Do not modify.
Sockets in the freeSockets
list will be automatically destroyed and
removed from the array on 'timeout'
.
maxFreeSockets: number
By default set to 256. For agents with keepAlive
enabled, this
sets the maximum number of sockets that will be left open in the free
state.
maxSockets: number
By default set to Infinity
. Determines how many concurrent sockets the agent
can have open per origin. Origin is the returned value of agent.getName()
.
maxTotalSockets: number
By default set to Infinity
. Determines how many concurrent sockets the agent
can have open. Unlike maxSockets
, this parameter applies across all origins.
requests: ReadOnlyDict<IncomingMessage[]>
An object which contains queues of requests that have not yet been assigned to sockets. Do not modify.
destroy(): void
Destroy any sockets that are currently in use by the agent.
It is usually not necessary to do this. However, if using an
agent with keepAlive
enabled, then it is best to explicitly shut down
the agent when it is no longer needed. Otherwise,
sockets might stay open for quite a long time before the server
terminates them.