function createSocket
Usage in Deno
import { createSocket } from "node:dgram";
createSocket(type: SocketType,callback?: (msg: Buffer,rinfo: RemoteInfo,) => void,): Socket
Creates a dgram.Socket
object. Once the socket is created, calling socket.bind()
will instruct the socket to begin listening for datagram
messages. When address
and port
are not passed to socket.bind()
the
method will bind the socket to the "all interfaces" address on a random port
(it does the right thing for both udp4
and udp6
sockets). The bound address
and port can be retrieved using socket.address().address
and socket.address().port
.
If the signal
option is enabled, calling .abort()
on the correspondingAbortController
is similar to calling .close()
on the socket:
const controller = new AbortController(); const { signal } = controller; const server = dgram.createSocket({ type: 'udp4', signal }); server.on('message', (msg, rinfo) => { console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`); }); // Later, when you want to close the server. controller.abort();
type: SocketType
optional
callback: (msg: Buffer,rinfo: RemoteInfo,) => void
Attached as a listener for 'message'
events. Optional.
createSocket(options: SocketOptions,callback?: (msg: Buffer,rinfo: RemoteInfo,) => void,): Socket
options: SocketOptions
optional
callback: (msg: Buffer,rinfo: RemoteInfo,) => void