Socket.prototype.connect - Node documentation
method Socket.prototype.connect

Usage in Deno

import { Socket } from "node:dgram";
Socket.prototype.connect(
port: number,
address?: string,
callback?: () => void,
): void

Associates the dgram.Socket to a remote address and port. Every message sent by this handle is automatically sent to that destination. Also, the socket will only receive messages from that remote peer. Trying to call connect() on an already connected socket will result in an ERR_SOCKET_DGRAM_IS_CONNECTED exception. If address is not provided, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default. Once the connection is complete, a 'connect' event is emitted and the optional callback function is called. In case of failure, the callback is called or, failing this, an 'error' event is emitted.

Parameters

port: number
optional
address: string
optional
callback: () => void

Called when the connection is completed or on error.

Return Type

void
Socket.prototype.connect(
port: number,
callback: () => void,
): void

Parameters

port: number
callback: () => void

Return Type

void